Saturday, January 05, 2013

Two Young Creatives of Equal Talent


Two Young Creatives of Equal Talent
by David Lubars

Executive Creative Director of BBDO North American
Originally published in Communication Arts July Illustration Annual 2001




You and your buddy are just starting out. You’re a couple of juniors from ad school, or wherever. You both have killer books; maybe you’ve scored in the One Show college competition. You’re excited and juiced. You have tons of potential.

Flash forward fifteen years. One of you has become the creative director of a brilliant agency. The other is brain dead in Punxsutawney.

A fascinating scenario, and one I’ve tried to make sense of in the twenty years I’ve been at this. If you’re a kid, this is written to try to help you avoid the mistakes some of your talented but misguided predecessors have made.

Here, then, are nine attempts at understanding why some people fall off the face of the earth:

First, it seems that these people somehow get it in their heads they’re artistes and poets. A wrong headed and dopey notion. We’re businesspeople who use creativity as a vehicle to deliver brand messages. This is different from being someone who uses advertising as a vehicle to deliver pretentious crap.

Second, some people speak about their clients with condescension and loathing. Again, dumb. Not to mention counterproductive. Think about what it’s like to be a client for a second. You worry that you’re paying the agency big money to help, knowing it’s your ass if they don’t. You worry about whether they’ll create work everyone inside and outside your company can feel good about. You worry about whether they’ll penetrate the issues as solvers of business problems or just ad makers.

But then when the agency people come through for you, you become less worried. You begin to see them as a secret weapon. As time goes on, you allow them to guide you into new territory because you trust them. The point being, it’s hard work to earn and maintain client trust, but it’s been the foundation of every great campaign ever created.

Third, some people don’t seem to recover well when their first or second batch of work is killed. After a couple of rounds, they decide the assignment isn’t good anymore and return with garbage. Bob Moore, our Fallon/Minneapolis creative director, points out, "This is a sure way of becoming a hack. Five years down the road you’ve got no book and you’re bitching about how lousy your agency is. Who made it lousy? You did."

This is an important point. You should know that most creative directors don’t assess you simply by how creative you are. We also consider how deep, how fast, and how willing to return to the well you are. And how much of a pain in the ass you aren’t.

A freelancer and early mentor of mine, Ernie Schenck, was telling me about someone he’d worked with who wasn’t able to rebound: "This went on for a few years, so nobody was surprised when he turned into this pathetic, defeated little puddle of awesome talent that never amounted to jack."

Sad.

Fallon account manager Rob Buchner says, "Stamina is a constant virtue I see in the best creative people; emotional and intellectual stamina. Without perseverance, their talent surrenders to the uglier dynamics of the business."

Fourth, while still developing their talent, some people decide to follow the scent of money instead of continuing to follow the trail of great work. One of my partners at Fallon, Mark Goldstein, says truly great creative people are able to recognize  "quicksand" agencies. These are places where no matter how good you are, the internal processes and culture conspire to make you horrible. The lure is the short-term financial gain. Goldstein says, "That’s because bad agencies are happy to overpay for badness; they don’t know the difference." But you’ll know the difference.

Fifth, some people become intoxicated with the idea of titles, puff pieces in the trades, and becoming "a manager." Fallon legend, Bob Barrie, warns, "The first time you do a decent campaign you’ll get calls from bad agencies. You’ll decide to ‘move up’ and join one of them and then you’ll disappear. Never make a decision based on coin. Do brilliant work and you’ll be rewarded more in the end anyway." As far as managing goes, Bob says, "You can’t manage till you’ve done tons of great work yourself. How can you be a credible judge of other people’s stuff when you’re still figuring out how to do it yourself?"

This segues nicely into my sixth point. Some people appear to be unconcerned with building a body of brilliant work over time. A question: who’s had the richer career, Neil Young or Donovan? Young has been making brilliant records for 35 years. Donovan had some hits in the mid-1960s. Many of you may be wondering, who’s Donovan? Exactly. The point is, you can’t put together a few good campaigns and hope to live off the fumes forever. You’re only as good as the last thing you did, and you should’ve done that today. Current greats like [Lee] Clow and [Phil] Dusenberry are Neil Youngs.

Seventh, some people seem closed to new ways of doing things. Another Fallon partner, Rich Stoddart, says, "The successful creative is totally objective about his or her own work. If it’s not working, if it isn’t right, they just move on. Bad creatives only think ‘protect, protect, protect.’"

Eighth, some people don’t exercise their brains enough. Our planning director, Anne Bologna, observes, "The awesome ones are extraordinarily curious and ask ‘why?’ all the time. They’re part planners in that they’re empathetic to the human condition. They don’t see the world through their own eyes only." Stoddart adds, "They’re sponges. They read everything they can get their hands on. Two or three newspapers, novels, business magazines—everything. When they sit with clients, they’re better able to understand the context of people and business."

Ninth, some people actually believe their initial good press and listen when industry sycophant whisper in their ears.

Here’s the thing, though. The guy who cured polio was important. Even though you created a great campaign, you’re not all that important in the grand scheme of things. Yes, you’re in a nice industry that can reward well. Yes, you’re creative and people admire that. Yes, you may attain some level of status. But, I mean, come on.

Here’s what is important: humility. It’s great to be around people like Pat Fallon, Laurel Cutler and Maurice Levy, who demonstrate every day that the greater the success, the greater the opportunity to remain humble. And if just being classy isn’t reason enough to be humble, then consider the practical side. The guy who gave me my start, Jon Goward, says, "Once you start thinking too highly of yourself, your ears fall off. You stop listening to anyone who criticizes anything you do because you think you know better. And that feeds itself. Success tends to attract people who tell you how great you are. The tricky part is maintaining a strong sense of yourself; being sensitive enough to hear what clients and other people who disagree with you say."

If you’re really great, let other people talk about you. Your job is fairly simple: be quiet, sit down and create some more work. (In fact, why are you reading this when you could be working on your craft right now? Put this down. You’ll learn more by doing than reading about doing.)

I heard a guy say something a few years ago that sums up the whole thing for me. He said, "My best people come to work every day worrying that they’re about to be fired, while the mediocre people are always shocked when they actually are fired."

How do you feel when you come to work?

Monday, December 17, 2012

McCann Worldgroup Philippines wins at Award Values Award



Operation Smile “Beggar” TVC won SILVER- Advocacy for Respect & Care for Human Life and Dignity and the Rights of All (TV/Cinema)


Coca-Cola Living Billboard team received SILVER-Advocacy and GOLD-Branded Communications for Concern for and Preservation of Environment (Ambient/OOH)

Coca-Cola Live Positively Campaign also brought home SILVER- Advocacy for Respect & Care for Human Life and Dignity and the Rights of All (Multimedia)


iamninoy-iamcory “SCORE” TVC bagged GOLD-Advocacy Love of Country & Respect for National Customs & Traditions (TV/Cinema)


Jollibee’s The Happy Filipino also bagged GOLD-Branded Communications for Love of Country & Respect for National Customs & Traditions (Digital/Interactive)




McCann Worldgroup delegation onstage to receive the PLATINUM AWARD for The Coca-Cola OFW Project (Branded- Reverence for Family, Marriage & Responsible Parenthood- Digital/Interactive)



MRM Manila wins Philippines Digital Agency of the Year at CAMPAIGN AOY Awards


McCann - MRM Manila
Agency Categories - Philippines Digital Agency of the Year - Gold
http://www.aoyawards.com/sea/winners/2012/9893


In a market where digital has become the buzzword and marketing budget allocations remain in the modest two per cent range, MRM Manila made it its mission to serve definitive notice on the sustainable value of the digital discipline.

MRM evolved digital from a mere marketing mix supplement into becoming the epicentre of a business solutions strategy. The agency started overhauling rudimentary digital metric tools and authoring a new, meaningful measurement system tied to business objectives.With such a rigorous focus on business solutions, MRM's 100 per cent client retention rate paved the way for the agency's 120 per cent account base growth, with new businesses amounting to almost US$600,000.

MRM doubled its revenue from the previous year (a record growth year), increasing billings to almost $2.5million.

Beyond this, MRM measures its success in broader terms: in the way it has successfully challenged boundaries, seeking new learning and benchmarks, and prompting thinking and dialogue on issues that will shape the future of digital marketing.




People Categories - Southeast Asia Account Person of the Year - Winner
McCann - MRM Manila - Bea Atienza 
http://www.aoyawards.com/sea/winners/2012/9920

Atienza heads strategic planning for MRM Manila, leading a team of three digital planners. She leads strategy development for business acquisition and handles strategic requirements for all of MRM ManilaĆ­s accounts. Atienza played a pivotal role in growing the MRM business both vertically (within the MRM Asia-Pacific network) and horizontally (within the local McCann office).

She co-led the MRM regional task force in developing social capabilities within Asia-Pacific, specifically in social strategy a growing demand from top clients in many digitally progressive markets. To help accelerate digital growth across Asia-Pacific, Atienza assumed a digital strategy consultancy role to support various MRM offices.

She was able to develop a digital strategy that helped MRM Indonesia secure the Tata motors account, a major local player in the Indonesian automobile category.

She developed digital brand strategies for initiatives that opened up new business opportunities with major accounts of McCann Erickson.

Through these initiatives, digital was institutionalized as a critical engagement pillar for market leader clients such as San Miguel Beer, Maggi, and Coffee-mate.

Donald Lim, Finalist,
Southeast Asia Agency Head of the Year
Bea Atienza, Donald Lim, Budjette Tan, on stage to accept MRM's Digital Agency of the Year Award
The multi-awarded McCann Worldgroup at the 2012 CAMPAIGN AOY Awards

Budjette Tan, Finalist, Southeast Asia Creative of the Year



Wednesday, September 12, 2012

Moebius and what artists should strive for


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“Today, in our field, there is so much talent and recognition that we are reaching a saturation point. An artist should no longer strive only for breathtaking craftsmanship; he should, instead, try to help us live better, either by dressing the wounds that are constantly being opened by society, or by offering solutions to get us out of the mess we’re in…But it’s going to be difficult and we have a lot of work to do.” - Jean 'Moebius' Giraud

Wednesday, August 22, 2012

BusinessWorld features McCann-MRM Digital Excellence Award win

McCann wins digital excellence award
Ads And Ends -- Nanette Franco-Diyco, August 16, 2012 
http://www.bworldonline.com/weekender/content.php?id=56916

ONE of the important categories in the recent 4A’s Agency of the Year (AOY) Awards was the Digital Excellence Award won by McCann Worldgroup-MRM. The award is given "for the agency’s enterprising use of digital in creating innovative strategies that deliver measurable results."

McCann enumerated three cases where it used "breakthrough tactics that brought digital engagement to a new level," namely Coca-Cola, NescafƩ and Bank of the Philippine Islands (BPI).

I reviewed the spectacular Coca-Cola and BPI videos in this column. I recall Coca-Cola’s four-minute video that covered the heart-wrenching tales of three OFWs, with Coca-Cola flying them back to the Philippines for a meticulously planned joyful surprise reunion with their families. This material was first viewed in the Internet, followed by TV airing. The stories of the three OFWs were indeed powerful manifestations of love and sacrifice for the family. In the talks that I delivered where I used this video to demonstrate the uniqueness of the Filipino brand of closeness within the family, I was surprised that the very young to the very mature literally shed tears.

The value of the material, from the marketing and advertising men’s point of view, "upped brand love and generated thousands of new brand ambassadors." The campaign also won a Gold in the latest Tambuli Awards of the University of Asia & the Pacific "bringing out the best in advertising and societal values."

BPI’s viral video is another story. BPI and McCann should somehow make reference to this material in their integrated marketing plans today. Let’s face it, the story of Chris Lao and his car that drowned in the floods is all too common, specially after the week’s monsoon rains.

BPI’s viral video broke records for BPI Auto Loan applications, generated massive ROI for earned media, and perhaps, most importantly, provided Chris Lao a chance to regain lost confidence and be an anti-cyberbully advocate. This too, was first confined to the Internet, then followed by TV airing. The agency should be praised here for cleverly using a true-to-life situation and exploiting this as a jumping board for uniquely advertising and marketing its client. The added opportunity given to Lao to become an anti-cyberbully advocate was an unexpected public relations triumph. Fast thinking here.

According to Tricia Camarillo, assistant VP and director of Business Development and Corporate Affairs of McCann Worldgroup, when NescafƩ partnered with the agency and put digital at the forefront of its marketing, sales rose to double-digit growth. "The NescafƩ Philippines Facebook fan page topped all branded pages in the country in terms of acquisition and engagement, and even bested the global NescafƩ page with 1.6 million fans, and counting."

MRM Managing Director Donald Lim said: "We are humbled to have won AOY Digital Excellence Award against all capable players in the industry, as we all aspire for nothing but the best for digital marketing in the country. This win affirms our craft, our impact on brands and businesses. We also celebrate this with our client partners who braved the novelty of our digital strategies and trusted us."

McCann Worldgroup Chairman and CEO Raul Castro concluded, "This is a triumph of our agency’s commitment to transform our clients’ brands, grow their businesses in an ever changing marketing landscape."

Tricia Camarillo emphasized that McCann was the first agency to win "Agency of the Year" five times: in 1997, 1998, 2000, 2001, 2002.

With digital marketing on the upswing in our country, McCann’s win puts it solidly on top of exciting new formats and options most palatable to clients with small, medium and big budgets.

MRM Manila Accelerates Technology Innovation with Senior Hire


In a move towards ramping up technology innovations into its value proposition, Agency of the Year Digital Excellence awardee MRM Manila takes on Sherwin Sowy as Deputy Managing Director. Under Donald Lim’s (MRM Manila Managing Director) leadership, Sowy will drive digital product excellence across the agency’s capabilities in account management, creative, media, production and planning.

Sowy has more than 10 years of solid experience in the fields of technology consulting and project management, having applied his skills as Digital Technology Head for Dentsu Asia in Singapore, as Business Head of Globe Telecom, and as Manager & Consultant for Accenture in the Philippine and California offices. He has a distinct record in product development and management, with special focus on mobile, digital advertising and iPhone application development.

Sowy led the launch and management of the internationally acclaimed iButterfly mobile advertising application across Singapore, Malaysia and the Philippine markets. He was also primarily responsible for the introduction of Zappar in Asia. Zappar is a unique mobile advertising platform that uses image recognition and augmented reality to enhance print media with animation, videos and gaming.

A seasoned technology speaker in various international conferences and seminars, Sowy is likewise a successful app developer, and currently has nine apps in the Apple Appstore credited to his name. He’s also a social networking enthusiast, and keeps his 2,300+ Twitter followers regularly updated.

According to Lim, “The appointment of Sherwin reflects the rapid growth of MRM as a digital powerhouse. He is a strong addition to the team, and his expertise in technology innovations fuels the agency’s capacity to create transformative marketing ideas and solutions in the fast-moving, radically changing digital landscape.”

Also featured at:
MRM Manila appoints Sherwin Sowy as deputy MD 
By Sophie Chen on Aug 21, 2012
MANILA - Sherwin Sowy has joined MRM Manila to drive the agency’s technology innovation.
http://www.campaignsingapore.sg/Article/312621,mrm-manila-appoints-sherwin-sowy-as-deputy-md.aspx

Sunday, June 03, 2012

Editor at Large


It’s been a week since Summer Komikon 2012 and I haven’t had the chance to talk about the comic books that we launched.

Me and Kajo had this grand plan to release the new Trese book last week, but several things kept me busy and we were only able to release “Maverick Rider”, the first case from what will be Trese Book 5.

Aside from my wonderful dayjob, my nights were filled with editing the following comic book projects:

TIKTIK: THE ASWANG CHRONICLES
Story and character creation by Erik Matti and Dondon Monteverde.
Script by Erik Matti. Addiiotnal scenes and diaglogues by Michiko Yamamoto and Jade Castro. 
Edited by Budjette Tan.
Published by Reality Entertainment. Inc.  and Agosto Dos Pictures, Inc.

Last September 2011, I got a call to meet up with movie producer Dondon Monteverde and director Erik Matti. They showed me the initial edit to their new movie TIKTIK: THE ASWANG CHRONICLES starring Dingdong Dantes, Lovi Poe, Ramon Bautista, Joey Marquez, and Janice de Belen.

What makes this movie different from the usual Pinoy horror movie is that they shot the entire film in a studio and everything was shot against a green screen. Similar to the process done in “300” and “Sin City”, TIKTIK’s world will be completely computer generated. Of course, all the aswang will also CG’d! Since it would take them a year to do all those SFX, they still wanted a way to get people excited about the movie months before the actual screening.

So, they thought of releasing a comic book adaptation and asked me to help them put it together.

Working with Direk Erik, I adapted and edited down the two hour movie into a 60-page comic book.

We then brought in James Palabay, Melvin “Taga-Ilog” Calingo, Jon “Codename: Bathala” Zamar and the rest of the Digital Art Chefs to bring the comic book to page.

And just like many action-suspense movies, the copies of TIKTIK arrived in the nick of time, with James crashing through the gates of the Komikon with copies at hand. (Okay, he didn’t really crash into anything.)

Later in the afternoon, the crowd was surprised by the arrival of Dingdong Dantes and Lovi Poe, who came to talk to about the comic book and the movie.
Dave Yu, the SFX director of the movie, also went up on stage and talked about the process of creating the world of TIKTIK and bringing aswang to life.

I can only hope and wish that TIKTIK the comic book and the movie much success. If all goes well, then they plan to make more ASWANG CHRONICLES movies and in between all those movies, they might just make more comics.

Can you imagine the possibilities?!

For the first time, a movie company is investing in the comic book medium to promote and push the world of their story forward.

If all goes well, then, knowing the “gaya-gaya” mentality of the Pinoy, maybe the movie producers of the Metro Manila Film Fest will also want to have comic book adaptations of their movies. They might even want to do spin-offs or sequels or prequels.

If all goes well, then it will put the spotlight on the need for more comic book creators.

SKYWORLD : Volume 1 and Volume 2
Story by Mervin Ignacio
Art by Ian Sta. Maria
Edited by Budjette Tan
Published by National Bookstore

Ten years ago, Mervin and Ian met for the first time and it was love at first sight. (Okay, I’m making that up!) Mervin and Ian met because a sideline project and while having a smoke, their small talk lead to their love for comic books and how they wished someone would make a comic book that really delved into Philippine myth and folklore.

Cut-to: a decade later and they have finally taken that glimmer of an idea and made it into a 300-page epic.

The funny thing is, when the guys were putting together the first book, they asked me to look at it, I gave my comments, and when they comic book was printed, I was suddenly labeled editor. And thus, I became SKYWORLD’s editor. But with the combined power of me, Mervin, and Ian, a typo always seems to escape our attention. (For example, if you have the first printing of Skyworld Book 1, you will notice, in the fine print, that it was “Copywrite (C)2007”)

Aside from finally bringing this centuries-spanning fantasy to a close, I’m also happy that National Bookstore agreed to publish this two volume graphic novel.
After ELMER, I was wondering if they would venture into doing more comic books and I’m just glad they picked SKYWORLD to be their next title.

So, aside from movie companies exploring the comic book medium, we now have the country’s largest bookstore publishing comic books. What else can go right?


Edited by Paolo Chikiamco and Budjette Tan
Published by Summit Media

I remember having a discussion with some friends (or did it all happen online somewhere?) about the viability of the comic book medium in the Philippines. At that time, we were saying, your best bet is to produce a graphic novel that can be distributed in bookstores. Rather than try and publish a monthly comic book, to try and scrabble to meet that monthly deadline, to try and scrounge for enough funds to print it on a monthly basis, it would be better to just finish a 80 to 100 page graphic novel (which is, roughly, the length of a 4 to 5 issue mini-series) and release it in one go. And if you’re lucky, if you can find a publisher who likes it, then you don’t have to spend for printing and promoting it.

But, the thought of a monthly (or bi-monthly) comic book publication still lingered at the back of my head. I knew that attempting to do a monthly title (like Marvel and DC) would prove difficult unless you had a dedicated team working on it, which means you’ll need to pay this team on a monthly basis. In the past, there have been many attempts to release a monthly comic book. Even though they lasted a couple of years, they were not able to release it on a regular basis.
Which lead me to believe that the one-shot graphic novel was still the best route.

And yet, every Komikon, I take look at the pile of photocopied comics I bought, and for the ones that like, I always wish there was a way to get them into the hands of more readers. I also wished that more people got to know our local comic book writers and artists.

So, what if, instead of trying to release one title about one character, written and drawn by one creative team, there was a way to “crowd source” a comic book anthology. The stories would be made up of one-shot stories (so, we don’t need to worry about serial stories whose ending might never see the light of day or take ten years to finish)

For years, I have been pitching comic book ideas to Summit Media, hoping the country’s largest magazine company would produce local graphic novels.

In 2009, Summit took a chance with my idea for a comic book anthology of horror stories. We launched UNDERPASS during the Komikon, where it was well-received. But when it was distributed in the bookstores, it only sold a couple of thousand copies and didn’t merit a second issue. I talked to people about it, got their thoughts and ideas about why it didn’t work and what would make it better. With my list of mistakes, I had a checklist of “what not to do”.

If “horror” wasn’t something that would work for the local magazine scene, then what should the content of the anthology be?

And maybe it shouldn’t be a “comics anthology”. Maybe it should be a “comics magazine” or a comic book disguised as magazine, so that it’ll be easier to pitch to advertisers.

Maybe “fantasy” was the way to go. “Fantasy” would cover majority of the comic book stories being locally produced. It would easy to pitch to sponsors that the magazine is like a “fantaserye in comic book form”.

The more I thought about what I wanted to put in the magazine, the more I realized that it was already being done by Paolo Chikiamco in his website: www.rocketkapre.com. His site already reviewed and did interviews with fantasy creators. He also published/uploaded fantasy ebooks. The only thing he didn’t have in his site, were comic book stories.

In December 2010, I sent an email to Paolo, pitching to him the idea of a magazine version of RocketKapre. Turns out he had a better idea. He realized there was a gap in the market: no one was talking to the young-adult (YA) reader. We have all these kids (ok, they’re not all “kids”) who love reading Harry Potter, The Hunger Games, Percy Jackson, Twilight, Vampire Dairies --  but what happens after they’re done with those books? Was it possible to offer them something else, something that was uniquely Pinoy, stories that had a touch of Philippine myth, folklore, and history?

We wanted the magazine to have comic book stories, prose stories, interviews and reviews, as well as a “how to” section. We envisioned the magazine to be entertaining enough for reader to want to collect it, but informative enough so that schools would want to subscribe to it and have it available in their libraries. 

With those guidelines in place, we put together a sample issue, pitched it to Summit, and thank God, they said to publishing this “pilot issue”.

Much like the “pilot episode” of a TV show, the chances of Kwentillion becoming a “regular series” is in the hands of the viewer (or in this case, the reader).  Because if and when KWENTILLION becomes a regular monthly (or bi-monthly) comics magazine, then it will become a venue for new comic book characters to be told, a chance to meet and get to know more Filipino authors and artists, and more importantly, an opportunity to share and tell a million new stories.

As of this writing, KWENTILLION has been spotted in several branches of National Bookstore, Powerbooks, and BestSellers. We hope it will be found in a branch near you.

I’ll give an update as to when SKYWORLD Volume 1 and 2, and TIKTIK: THE ASWANG CHRONICLES will be sent out to the stores.

I hope that these comic books signal a start in the Philippine comic book scene. I hope that it will be the beginning of many opportunities for comic book writers and artists to share their craft and their stories. Of course, for these comic books to succeed, it is important that it gets the support of as many readers as possible. So, if you like any of these books then LIKE their pages on Facebook and hit the SHARE button to tell all your friends about them.




Now that these projects are all done, I hope you don’t mind if I go back to writing Trese. See you at the October KOMIKON!



Thursday, May 03, 2012

Toks Solarin redesigns the X-MEN

Found these redesigned X-Men uniforms at Toks' DA site http://toks-s.deviantart.com/
The text pieces below are Toks' notes about the thinking that went through each redesign

Code name: Cyclops 

When ever I think of cyclops I always think of Jim lee's version so the current version looks weird to me, it's not bad it just doesn't feel like cyclops to me. This is what came out when I set about designing my own version of the x-men team leader. Scott seems like the type of guy that would take his role as leader very seriously. The X-men find themselves fighting for their lives almost daily and as a result I think Scott would study military tactics and deployment and so I made his uniform reflect that. I tried to stick to the blue and yellow colour scheme where I could, I gave him a flak jacket providing protection for his vital organs and made his suit a bit more protection based in general. I gave him a utility belt of sorts as the x teams are often deployed all over the world and the belt gives him the ability to carry medicine, food, water, communications, tracking devices and many more helpful items, which would prove indispensable on missions.

Code name: Marvel Girl

Jean is the communications specialists. Linking the teams minds allows for tactics and intel to be shared instantaneously which gives them a huge tactical advantage in battle. The ability to control minds comes in handy when extracting information from an enemy combatant and the telekinesis is a great offensive weapon. (on a side note, jean carries steel ball bearings with her so if there is nothing else she can use in battle she can project them like bullets.)

Code name: Angel 

He's a recon/surveillance specialist and sniper. Warren didn't like his role in the team when first assigned to him, Especially when Scott explained to him that with out learning these skills he was useless to the team. 'What use is a guy that can fly in a fire fight, you're not super fast so if you attempted to swoop down and attack some one they would see you a mile off and have plenty of time to shoot you out of the sky, but at as a long distance fighter and the real time intel you can provide us on the ground you would be invaluable to the team'. However once Angel threw him self into training he excelled at every thing and as a result became an indispensable part of Scott's team. Hank equipped Angel with everything he could need in his role. The head gear provides Angel and the team with Telescopic, night , and thermal visions. enhanced audio and video recording and a multitude of tracking options. The mask can also provide Warren with air if he needs to fly really high to avoid detection. The rifle has stun, kill and explosive options.
Code name: Beast 

Hank is the Tech officer on the team and with an IQ off the charts there isn't much he can't understand or build. He's also the team member that is most suited to stealth missions. With his augmented abilities (which came at a cost.) there isn't a place on earth Beast can't infiltrate. Violence doesn't come naturally to Hank, but he believes in the x-mens cause and is fully prepared to defend it. Beast will never start a fight but you can be certain he will finish it.

Code name: Iceman

Bobby Drake is the powerhouse of the team. With almost limitless power at his command Iceman is able to fight in many different ways but his favorite is as a giant ice golem, which enables him to go toe to toe with some of the most powerful beings on the planet.



Saturday, April 21, 2012

I will write in words of fire

 
I will write in words of fire.
I will write them on your skin.
I will write about desire.
Write beginnings, write of sin.
You're the book I love the best,
your skin only holds my truth,

you will be a palimpsest

lines of age rewriting youth.

You will not burn upon the pyre.

Or be buried on the shelf.

You're my letter to desire:

And you'll never read yourself.

I will trace each word and comma

As the final dusk descends,

You're my tale of dreams and drama,

Let us find out how it ends.

(neil gaiman)


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